#ifndef EVENT
#define EVENT

#include "game_define.h"
#include "base_object.h"

struct Event
{
	EventType		event_type;
	EffectType 		effect;
	ElementalType	elemental;
	Atribute		atribute;
	float		value;			//
	double		time;			//time == 0 mean imediately else are overtime effect
	Base_object *source;
};

#endif